Oblivision
A simple UI library rendered directly from a pixel buffer
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Main structure for managing all pixel data, textures, sizes, etc. More...
#include <oblivision.h>
Public Attributes | |
int | ovflag |
SDL_Window * | window |
SDL_Renderer * | renderer |
SDL_Texture * | target_texture |
SDL_Texture * | texture |
SDL_Surface * | text_surface [MAX_WIGS] |
SDL_Texture * | text_texture [MAX_WIGS] |
const char * | fonttitle |
TTF_Font * | font |
OV_COLOR | bg_color |
int | pixel_data [MAXWID *MAXHEI] |
char * | last_pixel_data |
int | height |
int | width |
int | in_window |
Main structure for managing all pixel data, textures, sizes, etc.