Oblivision
A simple UI library rendered directly from a pixel buffer
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Public Attributes | List of all members
windata Struct Reference

Main structure for managing all pixel data, textures, sizes, etc. More...

#include <oblivision.h>

Public Attributes

int ovflag
 
SDL_Window * window
 
SDL_Renderer * renderer
 
SDL_Texture * target_texture
 
SDL_Texture * texture
 
SDL_Surface * text_surface [MAX_WIGS]
 
SDL_Texture * text_texture [MAX_WIGS]
 
const char * fonttitle
 
TTF_Font * font
 
OV_COLOR bg_color
 
int pixel_data [MAXWID *MAXHEI]
 
char * last_pixel_data
 
int height
 
int width
 
int in_window
 

Detailed Description

Main structure for managing all pixel data, textures, sizes, etc.


The documentation for this struct was generated from the following file: